Hello World!
Go in L5R
So another blog! I seem to like recording my journeys and travails in subjects of interest and my (hopeful) new obsession in gaming's 'Go' is next.
This is a quick
introduction post as to where I am coming from so if you are primarily
interested in 'Go' itself then it will surprisingly not feature much.
To begin I like
games. Specifically complicated strategic/tactical games that involve heavy use
of mental resources to succeed or wins. They do not have to be particularly
balanced as long as they are fun. In the past I have hunted for games with
available players and this has meant different things in the intervening decades.
In the nineties this meant a club or location where like minded individuals
would congregate. In the noughties this tended to push more towards what I
would term 'actively marketed games' such as L5R. In the current decade have
finally started to move more towards actual online play. I was playing a lot of
L5R LCG and RPG and ASL - both having
excellent online opportunities when I had a sudden realisation.
ASL in action - surprisingly visual and popular for a 90's game
The thrill or enjoyment I was getting from both was actually the same - yet the games themselves are very different. This was coupled with a growing disquiet with the cost implications of any LCG and the knowledge that to truly excel at the game I would need to spend a huge amount of time playing it to compete at the high levels and the time spent was partially caused by a need to consistently keep up with the meta which changes as cards are released.
L5R LCG art for a character 'Daidoji Uji'. FFG art is exceptional
This duel enlightenment almost of a sudden ephemeral realisation
of what I was enjoying most about certain games, alongside an increasing
disquiet with my capacity to afford and excel in one of them, caused me to look around for replacements. I set myself four practical
goals -
1 - it could not be a lifestyle game with continual monetary
commitments. Well it could but I want to pay my mortgage off and deliberately playing games that cost a lot of cash seems self defeating.
2 - I have small children so a game that requires every second of
spare time is not good (plus feels a lot like work)
3 - it would need plenty of
play opportunities.
4 - I was intending to keep playing ASL as that is a once a
week type game versus a regular opponent I wanted the new game to not be of the
same sort. L5r Rpg is a very different experience so will be kept.
Chess fits the bill
slightly and probably has the same global reach plus I had studied (and enjoyed
it) in my twenties. I wanted something different then and as Go was represented
in L5R (in the art and sometimes in the story too and is popular in Korea (I currently do Korean Gumdo as a hobby) it
rapidly came to the forefront of my attention.
Comparing it to my
tests we find
1 - Once I have a
board and pieces the only real monetary commitment is study books which can be gained from the library - plus I could make a board myself easily enough. Continual expected cost is therefore 'Zero pounds'.
Compared to the £400 or so or L5R or the £150 of ASL (the second is not
'required' spending whereas the first is). That is a big saving year on year.
2 - To excel the
game does need lots of time but as opposed to the L5R time being needed in
playing I can study books when not playing and with a vast sea of opponents and
no desire for dan status this matches surprisingly well.
3 - online play for
ancient long standing games seems to have exploded recently. There looks like
lots of ways to gain experience online and unlike marketed games which ebb and
flow a long standing game has resilience to changing circumstances which a game
produced for profit does not.
4 - Bears no
similarity to ASL and I can play a short game when available.
Seems good and the
result it this blog. Now there is no guarantee that the game can sustain the
level of interest that the other two did. One key differential is that GO is
not as visual as the other two games. One (ASL) is all about telling stories
(it's a bit like playing a Hollywood war movie) and the other is literally
visual with beautiful art and an actual evolving story to accompany the game.
Equally I might not be able to make the
jump to a game where pure skill is paramount and knowledge of changing sets
important is also an important consideration.
Moving forward I
plan on posting about my GO journey. Hopefully it might help another GO newbie
on the same path. Hopefully I can cover books read, lessons learnt and some
game plays (eventually with commentary when my commentary is actually worth
making).
Thanks for reading.
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