The Heavenly Hundred Games 1-3
Now I bring this up because at the time I was playing I really wanted to do pvp ship to ship fighting and , you know, actually be good at it. I wasn't. But I did love a series of blog posts by someone who was who set himself the target of improving his combat skills. What he did was to set himself the target of going out whenever he could and attacking and fighting any (hopefully single) opponent he could find. If he lost and his ship was destroyed so be it (and he made sure he had the resources to replace his ship each time with an identical). He set an aim of 100 ship combats and then blogged about what happened and the lessons learnt from each. Apart from being a well written blog it showed an actual improvement and the '100 combats and if I lose that’s factored in' meant he wasn’t tied into the entire 'meh this ship cost me a gazillion do I really want to lose it' mindset that players can get into. Anyway to cut a long story short I have decided to borrow that approach and to play 100 games of go just to see where I end up. Hopefully improved but with my play you never know. I shall then post up the 'after action reports' and analyse each game as to why and how or where mistakes were made.
1st game in the 100! Not too long to wait until my opponent arrived who turned out to be a 12kyu who had been playing quite intensely over the last month but had a large gap before his last play so was probably a good match for me with my bugger all play for years. I tried to play more cautiously than I normally do and I was feeling behind when I tested then attacked a weakness. Early in the game my opponent had pincered the left central star point stone but the resultant left a weakness which I attacked. Oppo didn’t read out the defence and made a mistake which allowed me to separate his left territory into two groups killing one for sure. After some abortive attempts to escape resigned on realising this.
If you run through the review the key attack started with me pushing into D10 on move 104, not something I normally do as I am auto restricting myself to 2 liberties but I thought if he atari'd me on E10 I could move up to D11 and help secure the upper left corner and if the other way I could move to E10 and help in the center (that was the intention at least). The AI had it as an ok move for my level (with K8 being best followed by S3). Anyway my opponents following move at 105 was a mistake - not huge admittedly AI says 6.4 point loss (and why it was a 6.4 point loss can be seen in the demo image next but one below) and he went for the upper atari at 105. Now I wasted a move here and connected at E10 (which should have given Black time to fix his shape) he did try to fix his shape but instead of the better C9 went for C11 firming up the edge of his space. This left D9 isolated though so on move 108 I launched my attack with D8.
Instead he played on move 111 C7.. Apparently a huge 29 point loss. I could then merrily descend to the edge and the two black groups were disconnected. I switched to block the upper group from escaping with D13 at move 114 and I think this was the point my oppo realised the group was in trouble - the Ai just left it for dead and went elsewhere but he made attempts to save the group firstly at the upper left edge (115 9.4 points loss), to create an eye with 118 at A11 (6.9 loss) I threw in to stop it. He took and I then wasted a move cutting liberties with 120 (10.6 loss! mainly because the group was already dead and there was no space for a second eye there). He then tried (to 132) to run to the right but was blocked though solidifying territory in the center. At 133 he then resigned.
With the upper left group dead the lower left group was also in difficulties IF I had first move to attack it.
One of the blunders was here and all regarded P10 as the key move
Things to do differently.. keep to the proverbs and not panic as to what the other side is doing. Also I have been running through some books and utterly neglected to focus on the local fighting tactics the book taught.
Anyway this was the first peaceful start with both us laying claim to the corners and sides we wanted without much of the 'ha I attack you' that seems common at DDK level. Made a pleasant change. I won this in the end by a mere 1.5 points mostly gained end game but the highlight was defending an extension block without getting too stressed about it, which might not sound like much but is a rare plus for me. Positives were that I was happier to sacrifice single stones to make strength close by (which helped I think) . Negative were that I'm still not reading much and playing far too fast (still) with my very wobbly instincts..
The key for the AI was the extension I was happy to defend with the AI being (unsurprisingly) very keen to protect an unsafe position. I failed to do so until eventually my opponent invaded. Now here is the place the AI wanted me to play
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